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root / drupal7 / sites / all / modules / jquery_update / replace / ui / ui / jquery.ui.effect-bounce.js @ 503b3f7b

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/*!
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 * jQuery UI Effects Bounce 1.10.2
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 * http://jqueryui.com
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 *
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 * Copyright 2013 jQuery Foundation and other contributors
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 * Released under the MIT license.
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 * http://jquery.org/license
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 *
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 * http://api.jqueryui.com/bounce-effect/
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 *
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 * Depends:
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 *        jquery.ui.effect.js
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 */
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(function( $, undefined ) {
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$.effects.effect.bounce = function( o, done ) {
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        var el = $( this ),
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                props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
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                // defaults:
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                mode = $.effects.setMode( el, o.mode || "effect" ),
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                hide = mode === "hide",
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                show = mode === "show",
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                direction = o.direction || "up",
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                distance = o.distance,
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                times = o.times || 5,
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                // number of internal animations
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                anims = times * 2 + ( show || hide ? 1 : 0 ),
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                speed = o.duration / anims,
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                easing = o.easing,
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                // utility:
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                ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
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                motion = ( direction === "up" || direction === "left" ),
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                i,
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                upAnim,
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                downAnim,
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                // we will need to re-assemble the queue to stack our animations in place
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                queue = el.queue(),
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                queuelen = queue.length;
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        // Avoid touching opacity to prevent clearType and PNG issues in IE
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        if ( show || hide ) {
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                props.push( "opacity" );
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        }
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        $.effects.save( el, props );
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        el.show();
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        $.effects.createWrapper( el ); // Create Wrapper
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        // default distance for the BIGGEST bounce is the outer Distance / 3
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        if ( !distance ) {
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                distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
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        }
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        if ( show ) {
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                downAnim = { opacity: 1 };
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                downAnim[ ref ] = 0;
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                // if we are showing, force opacity 0 and set the initial position
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                // then do the "first" animation
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                el.css( "opacity", 0 )
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                        .css( ref, motion ? -distance * 2 : distance * 2 )
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                        .animate( downAnim, speed, easing );
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        }
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        // start at the smallest distance if we are hiding
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        if ( hide ) {
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                distance = distance / Math.pow( 2, times - 1 );
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        }
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        downAnim = {};
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        downAnim[ ref ] = 0;
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        // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
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        for ( i = 0; i < times; i++ ) {
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                upAnim = {};
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                upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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                el.animate( upAnim, speed, easing )
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                        .animate( downAnim, speed, easing );
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                distance = hide ? distance * 2 : distance / 2;
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        }
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        // Last Bounce when Hiding
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        if ( hide ) {
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                upAnim = { opacity: 0 };
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                upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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                el.animate( upAnim, speed, easing );
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        }
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        el.queue(function() {
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                if ( hide ) {
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                        el.hide();
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                }
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                $.effects.restore( el, props );
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                $.effects.removeWrapper( el );
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                done();
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        });
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        // inject all the animations we just queued to be first in line (after "inprogress")
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        if ( queuelen > 1) {
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                queue.splice.apply( queue,
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                        [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
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        }
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        el.dequeue();
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};
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})(jQuery);