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<?php
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/**
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* @file
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* Provides a central controller for Drupal Commerce.
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*
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* A full fork of Entity API's controller, with support for revisions.
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*/
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class DrupalCommerceEntityController extends DrupalDefaultEntityController implements EntityAPIControllerInterface {
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/**
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* Stores our transaction object, necessary for pessimistic locking to work.
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*/
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protected $controllerTransaction = NULL;
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/**
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* Stores the ids of locked entities, necessary for knowing when to release a
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* lock by committing the transaction.
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*/
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protected $lockedEntities = array();
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/**
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* Override of DrupalDefaultEntityController::buildQuery().
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*
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* Handle pessimistic locking.
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*/
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protected function buildQuery($ids, $conditions = array(), $revision_id = FALSE) {
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$query = parent::buildQuery($ids, $conditions, $revision_id);
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if (isset($this->entityInfo['locking mode']) && $this->entityInfo['locking mode'] == 'pessimistic') {
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// In pessimistic locking mode, we issue the load query with a FOR UPDATE
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// clause. This will block all other load queries to the loaded objects
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// but requires us to start a transaction.
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if (empty($this->controllerTransaction)) {
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$this->controllerTransaction = db_transaction();
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}
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$query->forUpdate();
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// Store the ids of the entities in the lockedEntities array for later
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// tracking, flipped for easier management via unset() below.
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if (is_array($ids)) {
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$this->lockedEntities += array_flip($ids);
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}
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}
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return $query;
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}
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public function resetCache(array $ids = NULL) {
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parent::resetCache($ids);
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// Maintain the list of locked entities, so that the releaseLock() method
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// can know when it's time to commit the transaction.
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if (!empty($this->lockedEntities)) {
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if (isset($ids)) {
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foreach ($ids as $id) {
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unset($this->lockedEntities[$id]);
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}
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}
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else {
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$this->lockedEntities = array();
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}
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}
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// Try to release the lock, if possible.
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$this->releaseLock();
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}
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/**
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* Checks the list of tracked locked entities, and if it's empty, commits
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* the transaction in order to remove the acquired locks.
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*
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* The transaction is not necessarily committed immediately. Drupal will
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* commit it as soon as possible given the state of the transaction stack.
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*/
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protected function releaseLock() {
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if (isset($this->entityInfo['locking mode']) && $this->entityInfo['locking mode'] == 'pessimistic') {
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if (empty($this->lockedEntities)) {
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unset($this->controllerTransaction);
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}
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}
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}
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/**
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* (Internal use) Invokes a hook on behalf of the entity.
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*
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* For hooks that have a respective field API attacher like insert/update/..
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* the attacher is called too.
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*/
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public function invoke($hook, $entity) {
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if (!empty($this->entityInfo['fieldable']) && function_exists($function = 'field_attach_' . $hook)) {
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$function($this->entityType, $entity);
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}
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// Invoke the hook. If rules is there, use the rule funtion so that a rules
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// event is invoked too.
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if (module_exists('rules')) {
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rules_invoke_all($this->entityType . '_' . $hook, $entity);
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}
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else {
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module_invoke_all($this->entityType . '_' . $hook, $entity);
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}
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// Invoke the respective entity level hook.
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if ($hook == 'presave' || $hook == 'insert' || $hook == 'update' || $hook == 'delete') {
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module_invoke_all('entity_' . $hook, $entity, $this->entityType);
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}
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}
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/**
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* Delete permanently saved entities.
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*
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* In case of failures, an exception is thrown.
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*
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* @param $ids
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* An array of entity IDs.
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* @param $transaction
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* An optional transaction object to pass thru. If passed the caller is
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* responsible for rolling back the transaction if something goes wrong.
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*/
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public function delete($ids, DatabaseTransaction $transaction = NULL) {
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$entities = $ids ? $this->load($ids) : FALSE;
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if (!$entities) {
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// Do nothing, in case invalid or no ids have been passed.
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return;
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}
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if (!isset($transaction)) {
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$transaction = db_transaction();
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$started_transaction = TRUE;
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}
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try {
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db_delete($this->entityInfo['base table'])
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->condition($this->idKey, array_keys($entities), 'IN')
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->execute();
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if (!empty($this->revisionKey)) {
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db_delete($this->entityInfo['revision table'])
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->condition($this->idKey, array_keys($entities), 'IN')
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->execute();
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}
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// Reset the cache as soon as the changes have been applied.
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$this->resetCache($ids);
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foreach ($entities as $id => $entity) {
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$this->invoke('delete', $entity);
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}
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// Ignore slave server temporarily.
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db_ignore_slave();
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return TRUE;
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}
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catch (Exception $e) {
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if (!empty($started_transaction)) {
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$transaction->rollback();
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watchdog_exception($this->entityType, $e);
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}
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throw $e;
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}
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}
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/**
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* Permanently saves the given entity.
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*
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* In case of failures, an exception is thrown.
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*
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* @param $entity
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* The entity to save.
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* @param $transaction
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* An optional transaction object to pass thru. If passed the caller is
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* responsible for rolling back the transaction if something goes wrong.
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*
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* @return
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* SAVED_NEW or SAVED_UPDATED depending on the operation performed.
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*/
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public function save($entity, DatabaseTransaction $transaction = NULL) {
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if (!isset($transaction)) {
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$transaction = db_transaction();
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$started_transaction = TRUE;
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}
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try {
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// Load the stored entity, if any.
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if (!empty($entity->{$this->idKey}) && !isset($entity->original)) {
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// In order to properly work in case of name changes, load the original
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// entity using the id key if it is available.
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$entity->original = entity_load_unchanged($this->entityType, $entity->{$this->idKey});
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}
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$this->invoke('presave', $entity);
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// When saving a new revision, unset any existing revision ID so as to
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// ensure that a new revision will actually be created, then store the old
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// revision ID in a separate property for use by hook implementations.
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if (!empty($this->revisionKey) && empty($entity->is_new) && !empty($entity->revision) && !empty($entity->{$this->revisionKey})) {
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$entity->old_revision_id = $entity->{$this->revisionKey};
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unset($entity->{$this->revisionKey});
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}
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if (empty($entity->{$this->idKey}) || !empty($entity->is_new)) {
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// For new entities, create the row in the base table, then save the
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// revision.
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$op = 'insert';
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$return = drupal_write_record($this->entityInfo['base table'], $entity);
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if (!empty($this->revisionKey)) {
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drupal_write_record($this->entityInfo['revision table'], $entity);
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$update_base_table = TRUE;
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}
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}
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else {
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$op = 'update';
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$return = drupal_write_record($this->entityInfo['base table'], $entity, $this->idKey);
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if (!empty($this->revisionKey)) {
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if (!empty($entity->revision)) {
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drupal_write_record($this->entityInfo['revision table'], $entity);
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$update_base_table = TRUE;
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}
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else {
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drupal_write_record($this->entityInfo['revision table'], $entity, $this->revisionKey);
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}
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}
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}
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if (!empty($update_base_table)) {
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// Go back to the base table and update the pointer to the revision ID.
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db_update($this->entityInfo['base table'])
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->fields(array($this->revisionKey => $entity->{$this->revisionKey}))
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->condition($this->idKey, $entity->{$this->idKey})
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->execute();
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}
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// Update the static cache so that the next entity_load() will return this
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// newly saved entity.
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$this->entityCache[$entity->{$this->idKey}] = $entity;
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// Maintain the list of locked entities and release the lock if possible.
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unset($this->lockedEntities[$entity->{$this->idKey}]);
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$this->releaseLock();
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$this->invoke($op, $entity);
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// Ignore slave server temporarily.
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db_ignore_slave();
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unset($entity->is_new);
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unset($entity->original);
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unset($entity->revision);
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return $return;
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}
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catch (Exception $e) {
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if (!empty($started_transaction)) {
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$transaction->rollback();
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watchdog_exception($this->entityType, $e);
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}
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throw $e;
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}
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}
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/**
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* Create a new entity.
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*
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* @param array $values
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* An array of values to set, keyed by property name.
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* @return
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* A new instance of the entity type.
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*/
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public function create(array $values = array()) {
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// Add is_new property if it is not set.
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$values += array('is_new' => TRUE);
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// If there is a class for this entity type, instantiate it now.
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if (isset($this->entityInfo['entity class']) && $class = $this->entityInfo['entity class']) {
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$entity = new $class($values, $this->entityType);
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}
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else {
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// Otherwise use a good old stdClass.
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$entity = (object) $values;
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}
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// Allow other modules to alter the created entity.
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drupal_alter('commerce_entity_create', $this->entityType, $entity);
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return $entity;
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}
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/**
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* Implements EntityAPIControllerInterface.
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*/
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public function export($entity, $prefix = '') {
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throw new Exception('Not implemented');
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}
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/**
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* Implements EntityAPIControllerInterface.
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*/
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public function import($export) {
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throw new Exception('Not implemented');
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}
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/**
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* Builds a structured array representing the entity's content.
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*
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* The content built for the entity will vary depending on the $view_mode
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* parameter.
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*
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* @param $entity
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* An entity object.
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* @param $view_mode
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* View mode, e.g. 'full', 'teaser'...
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* @param $langcode
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* (optional) A language code to use for rendering. Defaults to the global
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* content language of the current request.
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* @return
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* The renderable array.
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*/
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public function buildContent($entity, $view_mode = 'full', $langcode = NULL, $content = array()) {
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// Remove previously built content, if exists.
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$entity->content = $content;
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$langcode = isset($langcode) ? $langcode : $GLOBALS['language_content']->language;
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// Add in fields.
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if (!empty($this->entityInfo['fieldable'])) {
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$entity->content += field_attach_view($this->entityType, $entity, $view_mode, $langcode);
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}
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// Invoke hook_ENTITY_view() to allow modules to add their additions.
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rules_invoke_all($this->entityType . '_view', $entity, $view_mode, $langcode);
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// Invoke the more generic hook_entity_view() to allow the same.
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module_invoke_all('entity_view', $entity, $this->entityType, $view_mode, $langcode);
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// Remove the build array information from the entity and return it.
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$build = $entity->content;
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unset($entity->content);
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return $build;
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}
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/**
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* Generate an array for rendering the given entities.
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*
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* @param $entities
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* An array of entities to render.
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* @param $view_mode
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* View mode, e.g. 'full', 'teaser'...
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* @param $langcode
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* (optional) A language code to use for rendering. Defaults to the global
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* content language of the current request.
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* @param $page
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* (optional) If set will control if the entity is rendered: if TRUE
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* the entity will be rendered without its title, so that it can be embeded
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* in another context. If FALSE the entity will be displayed with its title
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* in a mode suitable for lists.
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* If unset, the page mode will be enabled if the current path is the URI
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* of the entity, as returned by entity_uri().
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* This parameter is only supported for entities which controller is a
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* EntityAPIControllerInterface.
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* @return
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* The renderable array.
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*/
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public function view($entities, $view_mode = '', $langcode = NULL, $page = NULL) {
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// Create a new entities array keyed by entity ID.
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$rekeyed_entities = array();
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foreach ($entities as $key => $entity) {
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// Use the entity's ID if available and fallback to its existing key value
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// if we couldn't determine it.
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if (isset($entity->{$this->idKey})) {
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$key = $entity->{$this->idKey};
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}
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$rekeyed_entities[$key] = $entity;
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}
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$entities = $rekeyed_entities;
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// If no view mode is specified, use the first one available..
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if (!isset($this->entityInfo['view modes'][$view_mode])) {
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reset($this->entityInfo['view modes']);
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$view_mode = key($this->entityInfo['view modes']);
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}
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if (!empty($this->entityInfo['fieldable'])) {
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field_attach_prepare_view($this->entityType, $entities, $view_mode);
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}
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entity_prepare_view($this->entityType, $entities);
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$langcode = isset($langcode) ? $langcode : $GLOBALS['language_content']->language;
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$view = array();
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392
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// Build the content array for each entity passed in.
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foreach ($entities as $key => $entity) {
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$build = entity_build_content($this->entityType, $entity, $view_mode, $langcode);
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396
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// Add default properties to the array to ensure the content is passed
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// through the theme layer.
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$build += array(
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'#theme' => 'entity',
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'#entity_type' => $this->entityType,
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'#entity' => $entity,
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'#view_mode' => $view_mode,
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'#language' => $langcode,
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'#page' => $page,
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);
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407
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// Allow modules to modify the structured entity.
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drupal_alter(array($this->entityType . '_view', 'entity_view'), $build, $this->entityType);
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$view[$this->entityType][$key] = $build;
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}
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412
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return $view;
|
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}
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415
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|
416
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}
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