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root / drupal7 / modules / system / system.queue.inc @ db2d93dd

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<?php
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/**
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 * @file
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 * Queue functionality.
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 */
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/**
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 * @defgroup queue Queue operations
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 * @{
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 * Queue items to allow later processing.
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 *
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 * The queue system allows placing items in a queue and processing them later.
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 * The system tries to ensure that only one consumer can process an item.
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 *
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 * Before a queue can be used it needs to be created by
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 * DrupalQueueInterface::createQueue().
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 *
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 * Items can be added to the queue by passing an arbitrary data object to
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 * DrupalQueueInterface::createItem().
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 *
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 * To process an item, call DrupalQueueInterface::claimItem() and specify how
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 * long you want to have a lease for working on that item. When finished
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 * processing, the item needs to be deleted by calling
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 * DrupalQueueInterface::deleteItem(). If the consumer dies, the item will be
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 * made available again by the DrupalQueueInterface implementation once the
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 * lease expires. Another consumer will then be able to receive it when calling
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 * DrupalQueueInterface::claimItem(). Due to this, the processing code should
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 * be aware that an item might be handed over for processing more than once.
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 *
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 * The $item object used by the DrupalQueueInterface can contain arbitrary
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 * metadata depending on the implementation. Systems using the interface should
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 * only rely on the data property which will contain the information passed to
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 * DrupalQueueInterface::createItem(). The full queue item returned by
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 * DrupalQueueInterface::claimItem() needs to be passed to
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 * DrupalQueueInterface::deleteItem() once processing is completed.
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 *
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 * There are two kinds of queue backends available: reliable, which preserves
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 * the order of messages and guarantees that every item will be executed at
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 * least once. The non-reliable kind only does a best effort to preserve order
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 * in messages and to execute them at least once but there is a small chance
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 * that some items get lost. For example, some distributed back-ends like
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 * Amazon SQS will be managing jobs for a large set of producers and consumers
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 * where a strict FIFO ordering will likely not be preserved. Another example
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 * would be an in-memory queue backend which might lose items if it crashes.
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 * However, such a backend would be able to deal with significantly more writes
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 * than a reliable queue and for many tasks this is more important. See
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 * aggregator_cron() for an example of how to effectively utilize a
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 * non-reliable queue. Another example is doing Twitter statistics -- the small
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 * possibility of losing a few items is insignificant next to power of the
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 * queue being able to keep up with writes. As described in the processing
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 * section, regardless of the queue being reliable or not, the processing code
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 * should be aware that an item might be handed over for processing more than
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 * once (because the processing code might time out before it finishes).
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 */
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/**
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 * Factory class for interacting with queues.
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 */
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class DrupalQueue {
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  /**
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   * Returns the queue object for a given name.
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   *
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   * The following variables can be set by variable_set or $conf overrides:
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   * - queue_class_$name: the class to be used for the queue $name.
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   * - queue_default_class: the class to use when queue_class_$name is not
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   *   defined. Defaults to SystemQueue, a reliable backend using SQL.
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   * - queue_default_reliable_class: the class to use when queue_class_$name is
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   *   not defined and the queue_default_class is not reliable. Defaults to
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   *   SystemQueue.
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   *
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   * @param $name
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   *   Arbitrary string. The name of the queue to work with.
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   * @param $reliable
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   *   TRUE if the ordering of items and guaranteeing every item executes at
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   *   least once is important, FALSE if scalability is the main concern.
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   *
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   * @return
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   *   The queue object for a given name.
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   */
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  public static function get($name, $reliable = FALSE) {
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    static $queues;
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    if (!isset($queues[$name])) {
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      $class = variable_get('queue_class_' . $name, NULL);
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      if (!$class) {
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        $class = variable_get('queue_default_class', 'SystemQueue');
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      }
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      $object = new $class($name);
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      if ($reliable && !$object instanceof DrupalReliableQueueInterface) {
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        $class = variable_get('queue_default_reliable_class', 'SystemQueue');
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        $object = new $class($name);
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      }
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      $queues[$name] = $object;
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    }
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    return $queues[$name];
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  }
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}
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interface DrupalQueueInterface {
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  /**
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   * Add a queue item and store it directly to the queue.
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   *
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   * @param $data
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   *   Arbitrary data to be associated with the new task in the queue.
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   * @return
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   *   TRUE if the item was successfully created and was (best effort) added
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   *   to the queue, otherwise FALSE. We don't guarantee the item was
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   *   committed to disk etc, but as far as we know, the item is now in the
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   *   queue.
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   */
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  public function createItem($data);
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  /**
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   * Retrieve the number of items in the queue.
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   *
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   * This is intended to provide a "best guess" count of the number of items in
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   * the queue. Depending on the implementation and the setup, the accuracy of
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   * the results of this function may vary.
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   *
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   * e.g. On a busy system with a large number of consumers and items, the
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   * result might only be valid for a fraction of a second and not provide an
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   * accurate representation.
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   *
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   * @return
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   *   An integer estimate of the number of items in the queue.
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   */
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  public function numberOfItems();
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  /**
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   * Claim an item in the queue for processing.
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   *
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   * @param $lease_time
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   *   How long the processing is expected to take in seconds, defaults to an
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   *   hour. After this lease expires, the item will be reset and another
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   *   consumer can claim the item. For idempotent tasks (which can be run
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   *   multiple times without side effects), shorter lease times would result
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   *   in lower latency in case a consumer fails. For tasks that should not be
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   *   run more than once (non-idempotent), a larger lease time will make it
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   *   more rare for a given task to run multiple times in cases of failure,
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   *   at the cost of higher latency.
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   * @return
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   *   On success we return an item object. If the queue is unable to claim an
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   *   item it returns false. This implies a best effort to retrieve an item
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   *   and either the queue is empty or there is some other non-recoverable
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   *   problem.
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   */
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  public function claimItem($lease_time = 3600);
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  /**
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   * Delete a finished item from the queue.
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   *
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   * @param $item
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   *   The item returned by DrupalQueueInterface::claimItem().
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   */
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  public function deleteItem($item);
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  /**
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   * Release an item that the worker could not process, so another
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   * worker can come in and process it before the timeout expires.
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   *
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   * @param $item
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   * @return boolean
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   */
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  public function releaseItem($item);
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  /**
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   * Create a queue.
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   *
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   * Called during installation and should be used to perform any necessary
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   * initialization operations. This should not be confused with the
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   * constructor for these objects, which is called every time an object is
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   * instantiated to operate on a queue. This operation is only needed the
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   * first time a given queue is going to be initialized (for example, to make
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   * a new database table or directory to hold tasks for the queue -- it
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   * depends on the queue implementation if this is necessary at all).
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   */
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  public function createQueue();
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  /**
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   * Delete a queue and every item in the queue.
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   */
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  public function deleteQueue();
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}
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/**
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 * Reliable queue interface.
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 *
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 * Classes implementing this interface preserve the order of messages and
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 * guarantee that every item will be executed at least once.
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 */
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interface DrupalReliableQueueInterface extends DrupalQueueInterface {
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}
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/**
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 * Default queue implementation.
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 */
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class SystemQueue implements DrupalReliableQueueInterface {
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  /**
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   * The name of the queue this instance is working with.
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   *
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   * @var string
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   */
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  protected $name;
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  public function __construct($name) {
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    $this->name = $name;
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  }
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  public function createItem($data) {
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    // During a Drupal 6.x to 7.x update, drupal_get_schema() does not contain
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    // the queue table yet, so we cannot rely on drupal_write_record().
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    $query = db_insert('queue')
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      ->fields(array(
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        'name' => $this->name,
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        'data' => serialize($data),
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        // We cannot rely on REQUEST_TIME because many items might be created
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        // by a single request which takes longer than 1 second.
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        'created' => time(),
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      ));
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    return (bool) $query->execute();
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  }
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  public function numberOfItems() {
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    return db_query('SELECT COUNT(item_id) FROM {queue} WHERE name = :name', array(':name' => $this->name))->fetchField();
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  }
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  public function claimItem($lease_time = 30) {
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    // Claim an item by updating its expire fields. If claim is not successful
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    // another thread may have claimed the item in the meantime. Therefore loop
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    // until an item is successfully claimed or we are reasonably sure there
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    // are no unclaimed items left.
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    while (TRUE) {
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      $item = db_query_range('SELECT data, item_id FROM {queue} q WHERE expire = 0 AND name = :name ORDER BY created, item_id ASC', 0, 1, array(':name' => $this->name))->fetchObject();
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      if ($item) {
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        // Try to update the item. Only one thread can succeed in UPDATEing the
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        // same row. We cannot rely on REQUEST_TIME because items might be
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        // claimed by a single consumer which runs longer than 1 second. If we
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        // continue to use REQUEST_TIME instead of the current time(), we steal
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        // time from the lease, and will tend to reset items before the lease
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        // should really expire.
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        $update = db_update('queue')
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          ->fields(array(
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            'expire' => time() + $lease_time,
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          ))
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          ->condition('item_id', $item->item_id)
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          ->condition('expire', 0);
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        // If there are affected rows, this update succeeded.
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        if ($update->execute()) {
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          $item->data = unserialize($item->data);
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          return $item;
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        }
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      }
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      else {
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        // No items currently available to claim.
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        return FALSE;
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      }
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    }
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  }
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  public function releaseItem($item) {
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    $update = db_update('queue')
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      ->fields(array(
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        'expire' => 0,
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      ))
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      ->condition('item_id', $item->item_id);
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      return $update->execute();
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  }
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  public function deleteItem($item) {
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    db_delete('queue')
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      ->condition('item_id', $item->item_id)
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      ->execute();
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  }
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  public function createQueue() {
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    // All tasks are stored in a single database table (which is created when
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    // Drupal is first installed) so there is nothing we need to do to create
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    // a new queue.
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  }
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  public function deleteQueue() {
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    db_delete('queue')
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      ->condition('name', $this->name)
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      ->execute();
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  }
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}
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/**
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 * Static queue implementation.
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 *
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 * This allows "undelayed" variants of processes relying on the Queue
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 * interface. The queue data resides in memory. It should only be used for
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 * items that will be queued and dequeued within a given page request.
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 */
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class MemoryQueue implements DrupalQueueInterface {
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  /**
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   * The queue data.
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   *
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   * @var array
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   */
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  protected $queue;
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  /**
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   * Counter for item ids.
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   *
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   * @var int
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   */
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  protected $id_sequence;
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  /**
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   * Start working with a queue.
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   *
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   * @param $name
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   *   Arbitrary string. The name of the queue to work with.
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   */
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  public function __construct($name) {
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    $this->queue = array();
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    $this->id_sequence = 0;
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  }
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  public function createItem($data) {
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    $item = new stdClass();
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    $item->item_id = $this->id_sequence++;
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    $item->data = $data;
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    $item->created = time();
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    $item->expire = 0;
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    $this->queue[$item->item_id] = $item;
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  }
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  public function numberOfItems() {
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    return count($this->queue);
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  }
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  public function claimItem($lease_time = 30) {
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    foreach ($this->queue as $key => $item) {
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      if ($item->expire == 0) {
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        $item->expire = time() + $lease_time;
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        $this->queue[$key] = $item;
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        return $item;
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      }
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    }
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    return FALSE;
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  }
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  public function deleteItem($item) {
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    unset($this->queue[$item->item_id]);
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  }
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  public function releaseItem($item) {
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    if (isset($this->queue[$item->item_id]) && $this->queue[$item->item_id]->expire != 0) {
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      $this->queue[$item->item_id]->expire = 0;
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      return TRUE;
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    }
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    return FALSE;
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  }
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  public function createQueue() {
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    // Nothing needed here.
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  }
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  public function deleteQueue() {
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    $this->queue = array();
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    $this->id_sequence = 0;
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  }
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}
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/**
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 * @} End of "defgroup queue".
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 */